You must sign in before using shopping cart.Sign In
Complex first person characters systems. Consisting of locomotion, feedback to player actions, advanced shooting mechanics and multiplayer logic.
All actions have first person animations and animations for third person view. The system supports walk, sprint, crouch, minizoom, jump, animation of death, climb and jump over of low covers. Cover system is independent to level. The system supports two versions of the aim. This creates the opportunity to build a game similar to Call of Duty, Battlefield or Doom, Halo, Overwatch.
Feedback to Player Actions
The system creates animation feedback of first person mesh with a weapon, based on input direction. In addition system creates camera shakes on certain actions of the character.
Advanced Shooting Mechanic
Support different pictures of weapons recoil. Fully customizable weapons spread and damage. Support rifles, shotguns and sniper rifles. Support auto, burst, single and autosingle weapons types. The system has primary and secondary weapons slots and weapons pickups.
Main Menu with lobby logic.
Supports full network replicated of all systems.
Based only on blueprints. Full commented and clear.
Basic AI. This ai have the opportunity to find targets, check and find nearest target and shoot. Also, it can move.
In the project uses Animation Starter Pack by Epic Games. Also uses animation, material, textures, models, sounds and SFX from Shooter Game Template.
List of Features:
Documentation: Included in the pack (Content\FPSCharacterSystem\Guide)
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Number of Blueprints: 3
Number of Actor Components: 3
Number of Animation Blueprints: 2
Number of Characters: 2
Number of Widget Blueprints: 1
Input Mappings: Gamepad, Keyboard, Mouse
Network Replicated: Yes