FPS Character System

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Complex first person characters systems. Consisting of locomotion, feedback to player actions, advanced shooting mechanics and multiplayer logic.

  • Supported Platforms
  • Supported Engine Versions


Promo Video

Animation Features

All actions have first person animations and animations for third person view. The system supports walk, sprint, crouch, minizoom, jump, animation of death, climb and jump over of low covers. Cover system is independent to level. The system supports two versions of the aim. This creates the opportunity to build a game similar to Call of Duty, Battlefield or Doom, Halo, Overwatch.

Feedback to Player Actions

The system creates animation feedback of first person mesh with a weapon, based on input direction. In addition system creates camera shakes on certain actions of the character.

Advanced Shooting Mechanic

Support different pictures of weapons recoil. Fully customizable weapons spread and damage. Support auto, burst, single and autosingle weapons types. The system has primary and secondary weapons slots and weapons pickups.


Supports full network replicated of all systems.

Based only on blueprints. Full commented and clear.

Updates List

Technical Details

In the project uses Animation Starter Pack by Epic Games. Also uses animation, material, textures, models, sounds and SFX from Shooter Game Template.

List of Features:

  • First person and third person locomotion
  • Weapon feel system
  • Weapon shooting and reload main logic
  • Weapon recoil & recovery recoil
  • Weapon spread
  • Weapon damage
  • Simple sound system
  • Camera shakes system
  • Character locomotion states: idle, walk, sprint, crouch, mini zoom
  • Climb and jump over low covers
  • Basic player's HUD
  • Dynamic crosshair
  • Anim death and respawn
  • Various weapons types
  • Two versions of the aim
  • Primary and secondary weapons slots
  • Weapons pickups

Documentation: Included in the pack (Content\FPSCharacterSystem\Guide)

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Number of Blueprints: 3

Number of Actor Components: 3

Number of Animation Blueprints: 2

Number of Characters: 2

Number of Widget Blueprints: 1

Input Mappings: Gamepad, Keyboard, Mouse

Network Replicated: Yes



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