Footprint System

Average Rating:  
X Rating Failed

A Blueprint System to Spawn Footprint Decals on specific Physical Material Grounds

  • Supported Platforms
  • Supported Engine Versions
    4.8-4.18

Description


Video: youtube.com/watch?v=Oipn1QaJSgU

With this Footprint System you can spawn various different footprints on a custom number of grounds. This can change your feet state, but also can be easily modified with new states and new grounds. As for now this System provides you with 5 different feet states, 6 different footprint styles and 5 different grounds.

Grounds: Concrete, Sand, Mud, Water and Blood
Foot States: Clean, Sandy, Muddy, Wet, Bloody
Footprints: Barefoot, 2 Shoe, 3 Animal

The state of your feet changes, it takes a certain customizable number of steps for your feet to be clean again. After each step the new footprints are getting less and less visible until they stop being spawned.

Technical Details


Number of Blueprints: 5

List of Features:
- Interface Communicating with the Footprint System
- Footprint Component (can be placed in any Blueprint)
- Footprint Actor (The actuall Footprint with controllable duration)
- 2 Footprint State Changer. Changes the State of your Feet (Clean, Muddy, Sandy, Bloody, Wet, etc.) if walked through. One just changes the state, the other changes the state and also inherits a decal. ( Blood Splatter example )
- Additional modified ThirdPerson Character Blueprint to support and showcase Footprint System.
- Multiplayer support

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention