Flight Instrument Pack

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Precision flying with the Flight Instrument Pack.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


Showcase Video: https://youtu.be/4JL2_mh6cLI


Flight instruments are essential to any pilot, who wants feedback on the decisions they made and seeks precision in their flying. The Flight Instrument Pack provides this feedback and precision that is sought.

All flight instruments and demo cockpit widgets are fully functional and designed for the UI display.

The pack includes:

  • Airspeed indicator x 4
  1. Type-A: 0-200 Knots, marked
  2. Type-B: 0-260 Knots, marked
  3. Type-C: 0-260 Knots, unmarked
  4. Type-D: 0-470 knots, unmarked
  • Vertical Speed indicator x 2
  1. Type-2000: 0-2000 Feet per minute
  2. Type-3000: 0-3000 Feet per minute
  • Altimeter
  • Attitude Indicator
  • Heading Indicator
  • Bowl Compass x 2
  1. Type-Simple Operation
  2. Type-TVMDC Operation
  • Dry Vertical Card Compass x 2
  1. Type-Simple Operation
  2. Type-TVMDC Operation
  • Deviation Card
  • Demo Cockpit Widget x 5

Technical Details


Key Features:

  •  Easy Setup: In UMG.

Step (1) create a new/open an existing widget blueprint.

Step (2) find the palette panel and scroll to “User Created”.

Step (3) drag and drop the instrument into the Designer Tab viewport or into the hierarchy panel.

Step (4) with the instrument selected, find the details panel and search for “Instrument Settings”.

Step (5) customize the instrument settings for your project.

  •  The TVMDC Compass (True heading, Variation, Magnetic heading, Deviation, Compass heading) gives the player the realism of the actual aircraft compass and allows them to calculate from “True heading” to “Compass heading” and back. Customize variation and deviation values for your project.
  •  The Heading Indicator simulates precession error effects and has an adjustable dial and compass rose.
  • Demo Cockpit widgets are ready to use, simply customize the instrument settings and add to viewport.

Number of Materials: 18

  • Master x 6
  • Instance x 12

Number of Textures: 76

  • Sizes: 2048x1024, 1024x1024, 1024x512, 1024x256, 512x512, 512x256, 512x128, 256x256, 256x128, and 128x64 .    

Number of Widgets: 19

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows and Android

Documentation: Blueprint Tutorials x 7

Important/Additional Notes: all flight instruments are operated from the class type pawn reference which is set from the “GetOwningPlayerPawn” function. The pawn reference is used to get the pawns velocity, rotation, and location from the “GetVelocity”, “GetActorRotation”, and “GetActorLocation” functions.


Support Forum: https://forums.unrealengine.com/unreal-engine/marketplace/1440842-flight-instrument-pack

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