Fishing Basics

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Fishing Basics is a simple fishing system which can interact with AI Fish and Fishing Rod. It is created entirely with Blueprint classes. A user can spool a spinning reel which has transform animation and throw a hook and lines at the desired position.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.19

Description


Quick Preview: https://www.youtube.com/watch?v=U7ZfJPLf6ac

Tech Demo: https://www.youtube.com/watch?v=R_p0BAzDuFo

Fishing Basics is a simple fishing system which can interact with AI Fish and Fishing Rod. It is created entirely with Blueprint classes and I believe that you can easily customize them. In this project, you can throw a hook and lines into the water at the desired distance and direction and reel the line. AI fish behave in Roam and Chase state. Also, the fishing rods are animated into Idle, Bite and Hook state depending on the situation.

Technical Details


Features:

  • A user can spool a spinning reel which has transform animation
  • A user can throw a hook and lines into the water at the desired distance and direction
  • Two AI Fish mode (Roam and Chase)
  • Three Fishing Rod mode (Idle, Bite, Hook)


Number of Blueprints: 6

Number of Skeletal Meshes: 1

Number of Static Meshes: 7

Number of Animations: 3

Number of Wavs: 2

Number of Sounds Cues: 2

Number of Materials: 7

Number of Textures: 4


Additional Contents:

Two Camera Shake Classes are added for visual feedback of Biting State and Hook State


Input:

  • Movement Input (Keyboard - WASD)
  • Controller Rotation Input (Mouse Axis)
  • Spool (Keyboard - X)
  • Setting a distance and cast my line (Keyboard - Z)

Network Replicated: No

Supported Development Platforms: Tested on Windows Platform

Supported Target Build Platforms: Tested on Windows Platform

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