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This system allows you to easily animate thousands of swimming creatures.
The Fish Spline System allows you to quickly and easily animate hundreds of creatures with ease. It has a low impact on performance using instanced vertex animated meshes that dynamically move along procedurally generated splines.
Each instance will have its own spline procedurally generated from one main control spline. These generated splines will have a random offset for each point, and an offset from the origin; all based on the value of your choice.
With the 'Dynamic Speed' checkbox enabled, the fish will alternate between slow and fast speeds based on timers with random variables.
Choose the number of fish, the Scale & Size variation. Set the starting position along the spline and choose the distance between each instance. When working with hundreds of fish, you can simply check the "Spline Edit Mode" checkbox to hide all additional splines.
You can also easily replace the mesh and materials.
Automatically grab the meshes default materials, or use the 'Custom Materials' checkbox to pick your own.
Set the Desaturation, Hue shift & Random Hue Shift of each blueprint instance in order to distinguish each school.
Number of Blueprints: 3
Number of Textures: 14
Input: Keyboard, Mouse
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, SteamVR, Oculus, PS4, XBox One, Gear VR
Documentation: In Blueprint