Demo VideoTutorial VideosHigh-quality animations are crucial to the player's immersion in first-person gaming. Through the plugin's simplicity any developer, even those without professional animation experience, are enabled to create immersive animations and play-test them right in the editor negating traditional workflows that involve importing from modelling software. Having been developed during several internal projects this software has matured to tooling both useful and productive - all to your benefit.
Under the following link you may get a heads-on experience of the animation quality in a
Playable Demo.
Animations are intuitively created using vector curves inside the editor and are then registered to the system using blueprints at the beginning of the game. The are multiple functions available, for both blueprints and C++, through which animations may be played, stopped, and queried for information, like time remaining or name.
The system supports animation blending to ensure smooth, believable transitions. For ease of use, it is even possible to configure the system to automatically apply specific blend parameters for different transitions.
There are several artist-level debugging options available, too: the system may be configured to animate isolated features, like camera rotation, in the project settings.