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Create a ProceduralMesh from SplineMesh or Spline.
The more segments that are used, the better the performance.
2800 segments SplineMesh: 7.5 FPS
2800 segments ProceduralSplineMesh: 200 FPS (26x better)
ProceduralSplineMesh spawn and changes are very fast in editor and cook.
It is easy to use.
Number of Blueprints: 1
Number of C++ Classes: 1
Full C++ and Blueprint support.