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This is an actor component that detect and fade out every occluder in front of the camera.
100% Blueprint component that detect every occluder (static/skeletal mesh) in front of the camera, even if it is a component of a blueprint, and fade them out to keep the character visible. This effect can be seen in many AAA games.
There is a very simple way to change the color of the transparency, but if you want to create your own style, with a different transition you can do.
- 3 Blueprint Classes
- 3 Structures
- 1 Datatable
- 1 Material
- 1 Demo Level
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