Enchanting Book Collection

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With the included blueprint, placing randomized books is as simple as a click and drag.

  • Supported Platforms
  • Supported Engine Versions


This package is the perfect collection of assets and blueprints to populate any library, apothecary, alchemy station, or anyplace in need of varied books. The blueprints in this package make adding unique looking books to your scene a breeze. Simply drag and drop into the scene or duplicate an existing instance to generate books on the fly; each with their own randomly set color, thickness, size, cover, and spine. The two blueprints included allow for placing either new or worn looking books. Also included in this package are three bookcases and an assortment of decorative objects.

Technical Details


  •  Blueprints for both new and old books allow the user to drag randomized books into the scene.
  •  Duplicating a book in the scene creates a new randomly generated book.
  •  Every book created has a unique random color and a randomly set size, thickness, cover, and spine.
  • Blueprints are commented and editable. Additional cover/spine textures can be easily added through the construction script.
  • Additional blueprint allows you to type the number of books, and automatically generate that many books in a row, each with randomized attributes

Triangle Counts:

  •  Gothic Bookshelf: 808
  • Modern Bookshelf: 76
  • Classic Bookshelf: 196
  • Books:
  • LOD0: 304
  • LOD1: 12
  • Candlestick: 1305
  • Mortar and Pestle: 480
  • Mushroom: 408
  • Rolled Parchment: 252

Texture Sizes:

  •  Gothic Bookshelf: 2048x2048
  •  Modern Bookshelf: 1024x1024
  •  Classic Bookshelf: 1024x1024
  • Books: 512x512 (2048x2048 versions included)
  • Misc. Props: 512x512 or 1024x1024

Number of Meshes: 17

Number of Materials and Material Instances: 19



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