Hand and arm solver for VR, and universal fingers solver to capture fingers animation.
The plugin includes two components and one animation node.
Fingers Solver also can be used to capture fingers animationin Unreal Editor and blend it to existing full-body animation.
Video #1 | Video #2 (demo with Valve Knuckles) | Video #3 (OpenXR features)
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Windows x64, Linux
Supported Target Build Platforms: Windows x64, Linux, Android (Oculus Quest)
Documentation: PDF | Fingers Mocap
Example Project: 5.2 | 5.1 | 4.27+ | Fingers Mocap 5.2
Executable Demo: ZIP
Important/Additional Notes: Known issue - upperarms can jump around with late update enabled in motion controllers.