Multiplayer-ready customizable ping system with a dynamic radial selection menu.
Overview:
https://www.youtube.com/watch?v=FdYzfvQUO4Y
Smart Ping System is an easy to integrate world tagging system that's ideal for co-operative games needing player issued indicators to quickly tag targets or important items. It features a dynamic selection menu that adjusts to the number of icons and can also change depending on what the player is looking at — auto-tagging enemies or marking loot boxes or drops for teammates.
All icons have a number of customization options; texture, scale, tint, anchor, animations, sounds and peripheral lock (screen edge icons) which are easily defined using data tables and called at runtime using a path. Pings can also be customized to allow them to only appear to specific clients using a flexible conditional logic system. Using this you can set pings to only appear to teammates, in a location, with an item or any combination.
This system consists of just a replicated actor component that's added to the player's pawn; plus an optional blueprint interface for dynamic actor menus. It's intended to be as lightweight as possible and is inspired by ping systems from popular games like Rainbow Six: Siege or Apex: Legends.
Documentation: https://docs.google.com/document/d/1BfZZfYtcVNO_zXN2Qfnz7uvjTGnqzZr_CwuV_bgf1PM
Like my work? Feel free to check out my other marketplace products.
Need help or have a question? Support available at discord.gg/n8JFR7j
Features:
Number of Blueprints: 9
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux