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Smart Multiplayer Ping System

Nocturnal Arts - Blueprints - Apr 6, 2019
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Multiplayer-ready customizable ping system with a dynamic radial selection menu.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Overview:

https://www.youtube.com/watch?v=FdYzfvQUO4Y

 

Smart Ping System is an easy to integrate world tagging system that's ideal for co-operative games needing player issued indicators to quickly tag targets or important items. It features a dynamic selection menu that adjusts to the number of icons and can also change depending on what the player is looking at — auto-tagging enemies or marking loot boxes or drops for teammates.

 

All icons have a number of customization options; texture, scale, tint, anchor, animations, sounds and peripheral lock (screen edge icons) which are easily defined using data tables and called at runtime using a path. Pings can also be customized to allow them to only appear to specific clients using a flexible conditional logic system. Using this you can set pings to only appear to teammates, in a location, with an item or any combination.

 

This system consists of just a replicated actor component that's added to the player's pawn; plus an optional blueprint interface for dynamic actor menus. It's intended to be as lightweight as possible and is inspired by ping systems from popular games like Rainbow Six: Siege or Apex: Legends.


Documentation: https://docs.google.com/document/d/1BfZZfYtcVNO_zXN2Qfnz7uvjTGnqzZr_CwuV_bgf1PM

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Need help or have a question? Support available at discord.gg/n8JFR7j


Technical Details

Features:

  • Ready-to-go multiplayer support
  • Pings that are only visible to specific groups, all players or conditional combinations
  • Dynamic selection menu
  • Per-actor dynamic selection menus via blueprint interface
  • Customizable ping icons — texture, scale, anchor, tint, animation and sound using data tables
  • Camera center, custom trace or mouse support for RTS style games
  • Peripheral/Off-screen icons
  • Per-client flood and rate control
  • Sticky pings that can attach to moving actors
  • Per-client color icon tinting (useful for identifying teammate's pings in multiplayer)
  • Widget actor pooling for performance
  • Well documented and made with modularity in mind

 

Number of Blueprints: 9

Network Replicated: Yes

 

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux