Physically accurate atmosphere rendering
Video: https://www.youtube.com/watch?v=LS5P5AYXT1Y
This is an original implementation of the state of the art atmosphere rendering algorithm. Optimized for highest possible visual quality.
The algorithm computes 4-dimensional lookup tables using large number of samples (configurable, default: 256) and uses them for rendering instead of sampling the atmosphere density in real time. This produces realistic sky colors very close to real life. The lookup tables can be computed in editor and saved to a texture to be used in runtime.
Includes two rendering implementations:
Number of Blueprints: 13
Number of Meshes: 2
Number of Materials: 13
Number of Material Functions: 37
Supported Development Platforms: All
Supported Target Build Platforms: All
Includes two maps: Earth-sized planet with Denali National Park landscape (textures included) and Solar System with Mars and Earth orbiting around the Sun.
Join Discord for tutorials and support: https://discord.gg/75rRR5s