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Dynamic Combat System - Archery

Grzegorz Szewczyk - Blueprints - Jul 30, 2018
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Third Person Archery System implemented entirely in blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Third Person Archery System implemented entirely in blueprints.

  • July 2023 - DCS Update to version 3 (UE 5.2 onwards )

Contact Email: [email protected]

Preview Video

Tutorials

DCS Bundle Playable Demo

Documentation

Discord Channel


This is stand-alone module - doesn't require base Dynamic Combat System to work.

Check other DCS Modules

Features

  • Compatible with DynamicCombatSystem - Implementation video
  • Modifiable & Extendable
  • Dodge / Roll system
  • Accurate trace-based hit detection system
  • AI system (templates from preview video included)
  • Equipment & Inventory systems
  • Lock-on target system
  • Stats Manager system
  • Team Relations system
  • Status Effects system
  • Input Buffering system
  • Zoom & Slow Motion systems
  • Customizable projectiles
  • Save / Load system for equipment, inventory & stats
  • Clear and commented logic based on Actor Components

Technical Details

Number of Animations: 44

  • 29 Locomotion Animations(2 Blendspaces & AimOffset)
  • 15 Additional Animations(Attack/GetHit/Roll etc.)

Number of Blueprints: 107

  • Number of Actor Components: 15
  • Number of Blueprint Interfaces: 14
  • Number of Widget Blueprints: 20
  • Number of Animation Blueprints: 4
  • Number of Behavior Tree Nodes: 12
  • Number of Anim Notifies: 11
  • Number of Item Blueprints: 31


Input: Keyboard, Mouse, Gamepad

Network Replicated: No

Documentation

Discord Channel