Quickly and easily create doors, locks, and other moving systems with basic network replication using your own meshes.
Demo build: https://drive.google.com/file/d/1iP5WCN6LvcrzQ_fu_AEP5zZP6I6OFOlU
Create animated open-able/lock-able systems such as a door, handle, bolt lock, etc. with basic network replication and wide variety of properties such as static mesh, direction, limit, type (linear or angular), and many more.
There is no need to recreate a character. Just add two components, set up input events, and it is ready. Can be used with projects from First person to full VR. There are multiple detection methods including tracing and mouse pointer which can be changed from a simple drop down. Or you can use a custom mesh collision for detection using one function node.
There is a Template Creator which allows saving placed StaticPart/Openables/Locksets combination as a template (e.g. a door with a handle and bolt lock), to spawn the saved actors in editor without having to rebuild the same thing over again.
Features:
Input: Standard Input system
Network Replicated: Yes
Supported Platforms: Intended all (tested Windows, Vive)
Documentation: PDF, Guides, Updates
Important Note: Don't use Demo characters as base for new characters because their PlayerController is specific to the demo.
Change demo characters using keyboard:
1 - 1st Person; 2 - 3rd Person; 3 - Top Down; 4 - play using VR Preview
Support: Email (log in to see email address)