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Zombie Human Destroyder

VadimPogrishchak - Characters - Feb 19, 2024

A project that allows you to create and destroy a character and modular zombies

On Sale$499.99
$349.99Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


Please note, the product is also available in engine version 4.25! If you need an earlier version of the engine, please write to me and I will give it to you.

This set is a modular procedural system that can be used for several purposes.

1) almost procedural chopping, stabbing a character

with beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.

Severed limbs have well-tuned physics

which is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations

so much more

2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.

they can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)

This option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.

Special attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.

Additional little things

Between the main characters, from which you can directly combine different configurations in the set, there are also additional objects, such as these.

manufactured pieces of meat of various types, several full bones, as well as streaks of blood on the meat and skin, crusts also have a peculiar physics, all of this can be used as additional parts of the WFH, for example, when a character is jerked after an RPG or other highly explosive impact is detonated at him


The project uses high-quality high-resolution PBR materials, as well as built-in subsurface scattering for more realistic textures.

Project materials have options that allow you to seamlessly switch between different types of textures, e.g.

Clean, bloody, de-haired or rotten

As well as basic brightness, roughness and texture tone settings for all materials.

Optimization and detailing

The project presents several model options

1) With a high level of detail in the sections where the intestines, meat, bones and the like are made in the form of a separate geometry, which is perfect for PC games for the most beautiful and detailed picture and at the same time good optimization

2) With a high level of optimization where the cuts are made without additional geometry but only as baked normals, which also look very good but can be run on literally any device

Prospects and compatibility

In the future, when creating the next projects and characters, I plan to make them compatible with this project, which would create a gradual eco-system, where it will be possible to conveniently and quickly apply the system to different characters, when, when creating, for example, a knight, these samples will be initially thought out, to maintain the ability to cut along these trajectories

Also in the future, a separate set is expected, but from robots, which will be compatible with this set, which in the future will make it possible to obtain cyborgs

Well, as far as possible, he tries to improve and, possibly, supplement this set itself.

To sum it up, I’m sure that no matter what you create your own Doom, Mortal Kombat, Dead Island or Fruit Ninxia from people, this set should be ideal for you)

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Modularity
  •  Procedural
  •  Realism

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes (Epic animation)

Number of Animations: 7

Animation types In-place

Number of characters: 10

Vertex counts of characters: 100 - 180к

Number of Materials and Material Instances: 33

Number of Textures: 42

Texture Resolutions: 8192*8192 , 4096*4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link