Zen Dev

Incanta Games - Code Plugins - Oct 11, 2021

A suite of Quality of Life dev tools to bring you more Zen. Includes quickly toggling side panels and a Content Drawer for UE4. UE5 supported!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Zen Dev plugin is a collection of useful QOL (Quality of Life) tools you can use to help you with game development. As game developers ourselves, we know how hard it can be regardless of your team size. We made these tools to make our dev process smoother and faster, and we hope they bring some more Zen to your development too.

Preview video: https://youtu.be/mYO42bBQLPM

See our changelog to see what has changed from version to version: https://docs.google.com/document/d/1v2kGJglBvJwOxGM7y2iVV3WIxr4Nxrm9Cgkqh-5fglY/edit?usp=sharing

Included Features

  • Zen Mode lets you quickly toggle side panels (i.e. My Blueprint, Components, Details, etc) with a keyboard shortcut.
  • Play in Fullscreen lets you PIE in true fullscreen with a single button press/keyboard shortcut.
  • UE4 Content Drawer ports one of the most popular UE5 QOL features to UE4; this is a special Content Browser that appears temporarily almost anywhere in the editor with a keyboard shortcut or by clicking on it.

Read more details below or in our docs.

Zen Mode

The Zen Mode feature allows you to bind a keyboard shortcut (defaults to Z) of your choice to quickly show/hide panels in the Blueprint Editor. By quickly hiding the My Blueprint, Components, Details, etc. panels, you can use that additional screen space to focus on reading and writing Blueprint nodes, designing levels.

While the plugin hides the panels by closing them for UE4 users, the plugin gives UE5 users the default option to simply dock and undock them to the sidebar. Please read our docs for installation instructions for UE5 projects.

Zen Mode is a type of mode found in most code editors, but after feeling increasingly claustrophobic with our growing blueprints I decided to create a Zen Mode for Unreal. We realized that we right our blueprints mostly left-to-right and the side panels were just taking up precious space. What started as an internal engine modification for UE5 only has been improved for both UE4 and UE5 as a plugin that all users can benefit from.

UE4 Content Drawer

The UE4 Content Drawer feature ports UE5's popular temporary, always accessible Content Browser to UE4.

Do note that using UE5's shortcut (Ctrl+Space) does not work with the level editor in UE4. Instead, the default keyboard shortcut is Ctrl+D (Windows/Linux) or Command+D (Mac).

Keyboard Shortcut Issues

If you're having issues getting the keyboard shortcut to work, try switching between the current tab and another tab (open a blueprint or other asset if you don't have one open) 1 or 2 times and see if the shortcut is working again. Usually this when you have just opened a new tab or the engine for the first time. Once you've visited another tab and switched back, the shortcut should work well for that tab.

If you're still having issues, please contact us and we'll do our best to get you up and running.

Technical Details


  • Toggle editor panels (i.e. Details, My Blueprint, World Outliner, etc) quickly with up to 10 different configurable shortcuts
  • Detailed configuration of which panels toggle when
  • A UE4 version of UE5's Content Drawer: a temporarily, always accessible Content Browser; bind up to 2 keyboard shortcuts to toggle this from almost anywhere in the editor
  • A button/keyboard shortcut to automate playing in editor in true full screen (i.e. automatically simulates Alt+P [play], F11 [make the editor full screen], and Shift+F11 [make the game go into fullscreen mode])
  • Works for multiple types of editors (Blueprints, Animation Blueprints, Widgets, Materials, Level Editor. Need more? Just ask!)
  • UE5 support

 Code Modules:

  • ZenMode - Editor module
  • ZenHelpers - Editor module
  • UE4StatusBar - Editor module

Number of Blueprints: 0

Number of C++ Classes: 3

Supported Development Platforms: Windows, macOS, Linux

Documentation: https://wiki.incanta.games/en/plugins/zen-dev

Additional Support: https://discord.gg/cDcP3rBBUc