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Yang Config System

Super Bowl - Code Plugins - Feb 17, 2018

YangConfigSystem is an easy to use Blueprint library for working with configuration files.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.24
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

An easy to use Blueprint library for working with configuration files. You can use it in any Blueprint and config any data types.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Supports custom Blueprint structure, enumerate value.
  •  Supports C++ exposed variables.
  • Supports array, set, map container.
  • Supports UObject based variables(eg:Actor,ActorComponent,Pawn,Charactor) which member variable be checked “Config Variable” flag
  • If multiplayer, just make sure variable are replication.
  • Add or remove pins like array

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  EditNodePlugin[editor]
  • YangConfigSystemPlugin[runtime]

Video:https://www.youtube.com/watch?v=UkJyvgqjqBw&t=14s

Number of Blueprints:

Number of C++ Classes:4

Network Replicated: (Yes/No)Yes

Supported Development Platforms:[“Windows”,"Mac",","Linux"]

Supported Target Build Platforms: [ "Win64", "Mac","Win32", "Linux" ,"Android"]

Documentation:

Example Project: https://drive.google.com/file/d/1MfmbEISXsBDmTTy7CjhJLnrxLMYN2wy7/view?usp=sharing

Important/Additional Notes:

Tags

BLUEPRINTS