WW2 Invasion Beach

ALPER ISLER - May 3, 2021
Not Yet Rated

Realistic WW2 Invasion Beach environment with coastal guns and defenses

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview video: https://youtu.be/E1QkQ6Pu4G8

Realistic WW2 beach invasion environment with coastal guns and defenses, including machine guns, cannons, bunkers, landing crafts, several types of concrete, steel and wooden barriers and other props. The beach itself is based on the real Atlantic Wall beaches that stretched from France to Denmark and Norway. The project uses Unreal's water plugin, so you should enable it in your project before you migrate the level.

The full list of props:

  • 4 types of concrete bunkers and gun emplacements, based on real Regelbau blueprints(the 3rd type, tobruk bunker with tank turret, is designed to be entered while crouching, so it is possible that default unreal character won't be able to fit in)
  • 88 mm flak cannon (rigged and animated)
  • Higgins boat landing craft (rigged and animated)
  • MG08 heavy machine gun (rigged and animated)
  • MG42 light machine gun (rigged and animated)
  • Tank turret that can be attached to tobruk style bunkers
  • Barage baloon
  • 3 types of barbed wire
  • 3 types of barrels and jerry can
  • Binoculars
  • Axe, pickaxe, dagger, shovel, gas lamp and bucket
  • 2 types of chairs
  • 2 types of crates
  • Ammunition and shells for the guns
  • Trenches and planks
  • Landmine and landmine sign
  • Log ramps and stakes
  • German helmet
  • Sandbag
  • Horse cart
  • 4 types of tank barriers, including czech hedgehogs, belgian gates, tetrahedrons and dragon's teeth.
  • Foliage

Technical Details


  • 1 demo level with landscape and 1 overview level 
  •  Animated and rigged skeletal meshes
  • Static meshes with lightmaps
  • Animation level sequence
  • Tesselated landscape close to camera(can be switched off in the material instance)
  • Foliage
  • Vertex painted moss leaking on concrete material
  • Pixel offset based terrain blending on some objects

Number of Unique Meshes: 48

Collision: Yes, custom for bunkers, automatically generated for other props

Vertex Count: min: 78, max: 45.106

LODs: Yes

Number of Materials and Material Instances: 35 materials and 2 material instances

Number of Textures: 134

Texture Resolutions: 512, 1024, 2048, 4096

Windows: Yes

Documentation: none

Important/Additional Notes: some of the props in the scene are converted to blueprints for less draw calls