StockLancer - Characters - Mar 5, 2024

WormMan is a humanoid Worm pile With Epic skeleton, BP, Ultimate material, 6 SKM and Spawning single worms

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Asset comes with Epic skeleton, BP, Ultimate material, 6 SKM and other features like single worm spawn. This asset is part of Worm Series.

Asset Features:

  • 6 SKM: Wormman, 4 Mortar and 1 single worm skm.
  • Rigged to: worm man and mortar meshes rigged to epic skeleton. single worm has own skeleton and 3 anims.
  • BPs: 1 BP for main character with setup and pre game variables to set. 1 BP for Single worm with ai follow and 1 BP for dynamic pivot for material effects.
  • Spawn: wormMan spawns single worms while running or on falling. those worms tries to come back to wormball (uses ai nav). if expires lifetime or goes far than reachable distance goes to underground and destroys itself. Spawn events also can be used for Get Hit and other interactions.
  • Ultimate material with rich worm related settings. advanced mortar material and bonus-simple materials.
  • Simple game menu
  • Additional bones on head: Added 5 bones (Head_Worm_Joint_0 to Head_Worm_Joint_04. this bones used for dynamic head movement that can be enabled and setted in pre game settings of character blueprint.

material is a lightweight and highly optimized. This material gives you many settings like, Noise movements, scaling, bulge waves, thickness, pulse, SSS, Gradient, hue and more. Even using and combining all of these features, material still remains a lightweight and green color in in shader complexity view

Asset Preview

Material details can be seen in here (wormball)

Important to know: 

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26. preview video done in UE4.26

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

Technical Details

Rigged: Yes

Rigged to Epic skeleton: yes

Number of Bones: 73 (5 Additional bones beside epic skeleton: Head_Worm_Joint_0 to Head_Worm_Joint_04)

Number of physical assets: 2

Character animations: No, Only Retargetted anims of mannequin for demonstration purpose.

Number of single worm Animations: 3

Animation type: In-place

Number of characters: 2 (1 WormMan, 4 Mortar mesh, and a single worm.)

Vertex counts of character: 88.549; mortar SKMs: 11937 to 19674; single worm: 229

Number of Materials and Material Instances: 3 ultimate Material and 6+ Instances (asset has also bonus mats.)

Number of Textures: 3

Number of Skins: 2 texture skins for worm but material is capable to give very different looks. please check the previews.

Texture Resolutions: 2K

Tested on: Windows 11 with UE4.26, 5.0, 5.1, 5.2, and 5,3