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WORLDSCAPE PRO PLUGIN - Make planets and infinite flat worlds

iolaCorp Studio - Aug 26, 2021

Create a planet or infinite flat landscape using geometry clipmaps. New Terrain Solution

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


WORLDSCAPE PLUGIN brings Clipmap's based terrain technology to the Unreal Engine 4 & 5.

Create endless optimized PLANETS and LANDSCAPES.

Compatible with Unreal's multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain's noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.


🔗 MORE INFORMATIONS : Documentation & Play AlphaDemo

🔧 Free support : DISCORD (The price of the plugin is high, if you have any problem, we are here to help you.)

📡 Twitter :

NotePatch : Update 1.0.1 :

  • Supports Unreal Engine 5
  • Add Projected Position (Experimental)
  • Add Override the generation position in both editor and Runtime.
  • Add Noise Surface Crater (Moon type)
  • Add level Demonstration_FlatWorld 
  • Add level Demonstration_Planet
  • Add Distance field for foliages
  • Fix HMI in Runtime
  • Fix Foliage Crash in 4.26
  • Fix in ClipMaps system
  • Improve Default Value in WorldScapeRoot
  • Improve WorldOriginRebasing Fake64bits Squared in GameRuntime/no editor (experimental)
  • Improve Level Demonstration 
  • Improve Ground Slope Angle for spawn foliages
  • Improve placeolder assets

Create an infinite spherical or flat world in singleplayer or multiplayer

Technical Details

  • ClipMap's based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View
  • Surface Collision : View
  • NavMesh Work : View
  • Ocean Work : View
  • Simple Layer Materials procedural for surface.
  • Realistic Gravity for planet. (Experimental)
  • Realistic Ligthing for planet.

Code Modules:

  •  WorldScapeCore - Runtime
  •  WorldScapeEditor - Editor
  •  WorldScapeFactory - Editor

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows