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World Objects Aggregator

Aasura-san - Code Plugins - Feb 11, 2023

Allows an access to world objects without iterating all objects spawned in the level.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

With this plugin, you get easy and fast access to world objects (Actors and User Widgets), without iterating all world objects with functions like "GetAll...OfClass". You will iterate registered objects only and they can be registered and unregistered anytime in runtime.

Technical Details

Documentation

Features:

  •  Aggregating world Actors and User Widgets in order to access them fast and easily
  •  Using Gameplay Tags for a convenient project management

Code Modules:

  •  "WorldObjectsAggregator" (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: N/A

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64