Random level generator for use in a variety of game types
Procedural level generation system that can create and manage large procedural levels that can be saved and reused later.
The project uses combinations of streaming levels to efficiently create larger, more varied game levels from a small set of template streaming levels.
You can easily control which levels are shown or hidden using a tag system that works similarly to actors in unreal engine.
The project contains serveral actors to show how this plugin can be used to create a wide variety of games.
WorldManagementActor - Base actor that contains the functionality to create and manage randomly generated levels. If you're creating a type of game, where one of the actors below wouldn't useful then you can inherit straight from this actor to avoid the cruft you don't need.
SingleMapTestActor - Useful for creating functional tests, so individual streaming levels can be tested in isolation.
FloorManagementActor - Used to create procedural dungeons, underground bunkers, or skyscrapers.
CityManagementActor - Used to generate entire cities, with parks, and tall buildings etc.
SpaceManagementActor - Shows how we can generate large open worlds, or 3D areas of space with asteroid fields and planets because this system is not limited to creating flat levels.
Number of Blueprints: 0
Number of C++ Classes: 19
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
Overview video of how the plugin works
Setup guide for a blank project
Video walkthrough of the blank project setup guide