The World Director Actor plugin is ideal for creating games that have a lot of busy actors in the world at the same time. You can model a whole world from thousands of busy actors. Plugin is easy to use. There is support for multiplayer.
The World Director Actor plugin is ideal for creating games that have a lot of busy actors in the world at the same time. The data of your actors, their location, scale, rotation will always be saved. You can model a whole world from thousands of busy actors. You can create a whole city with working mechanisms. Plugin is easy to use. There is support for multiplayer. All calculations are done on the server side.
This is a complex system for optimizing a large number of Actors in locations. World Director Actor is ideal for creating open world games of any size. You no longer have to think about optimizing actors that the player does not see at the moment and their work is not needed. When the character returns to the same location, the actors return to the world with the same characteristics (strength, name.).
Now I will explain how it works. The system is divided into 2 optimization levels that work simultaneously to achieve the best FPS performance. Moreover, the first level has an extended optimization complex.
This plugin does not work with Pawn and Character, use the World Director NPC plugin for them.
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: Included