Wooden Town

Conrad Justin - Props - Oct 2, 2018
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Environment "Wooden Town" has 243 meshes, some of which are large buildings, others are modular parts, and rocks. Recently updated!

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

TRAILER: https://youtu.be/ZbvKpinKDZg

VIDEO SHOWCASE + TUTORIAL: https://youtu.be/RB7n5bI-Qlc

My website: http://conradjustin.com/design

UPDATED (12/11/2020) - New building (tavern), fixed outside and inside of the buildings one, three, four, fife - they have now also a new red tiles texture, better materials, new models in the 'furniture' and 'details' folders (such as wine barrel, bookshelf, desk, table, stools...)

This pack includes two maps: "Wooden Town" and "Preview map." Overall there are 243 meshes, 3 sounds, 7 Blueprints, 4 particle systems, 50 Materials, 3 Material Functions, 17 Material Instances and 159 Textures.

"Wooden Town" is a small environment scaled to Epic's 3rd person project with jump pads and items that can be picked up. Its atmospheric, Gothic-like buildings can be assembled in many different ways as each part is a separate model. However, some of them are merged (9 buildings) and can be quickly put into your map. Map also has a mushroom Blueprint (their light dims as the player approaches), landscape Material, falling leaves particle system, world coordinated materials and more... just check out the screenshots and videos! "Preview map" shows the models close to each other without any changes to their scale.

This map doesn't include any meshes from other packs I made: "Harbour Pack" or "Ships and Rocks" but it is compatible with them (similar art style, theme, and feel).

Technical Details

MAPS: Preview map - overview of all assets & Wooden town - environment

MESHES (243)

  • Basic meshes: 7 simple assets
  • Beams: 22 trims, moldings, structure
  • Building_merged: 30 assets
  • Columns: 8 wooden, stone
  • Details: 29 models
  • Doors and Windows: 19 models
  • Floors: 24 meshes
  • Furniture: 11 items
  • Rocks: 2 modular rocks
  • Roofs and Ceilings: 37 meshes
  • Stairs: stone (17 meshes) and wooden (3)
  • Trees: two maple trees and corresponding leaves (separate) 5 meshes
  • Walls: 33 walls, arches, bricks, some merged

BLUEPRINTS (7): Jump pad, 4 lamps, "pick me" item, and fluorescent mushrooms

MATERIALS (70): 50 Materials and decals, 3 Material functions - complex, droplets and world coordinate, and 17 instances


  • fog - for adding some mist in damp areas
  • fog burst - currently set to be triggered when items are picked or jump pads used
  • leaves- falling maple leaves
  • smoke - from tight origin, like from the chimney

SOUNDS (3): Wind, Windmill Gears, and Wood Creak

TEXTURES: 159 Textures, some of them were made by using photogrammetry from 512 to 4k (rocks)

Scaled to Epic skeleton: Yes

Collision: Yes - custom, properly made for 3rd person shooter project

Vertex Count: Average

LODs: 25 meshes have LODs.

Platforms: Windows, PC

Important/Additional Notes: Updates to the pack with new content: Most Likely