Realistic 3D model of Woman - Agent Outfit - Modular - Rigged
How to avoid overlaps of clothing with the body when using Metahuman
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
DETAILS:
- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your female Metahuman (Normal/Average)
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
Rigged:(Yes)
Rigged: to MH skeleton: (Yes)
Morph: (Yes)
Animated:(Yes) For test only
Cloth Simulation (No)
Number of Animations:(5)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
- Polys: 101,804
- Tris: 201,632
- Verts: 102,037
Geometry only body
LOD 0
- Polys: 47,129
- Tris: 94,244
- Verts: 51,249
Geometry only hair
LOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
Number of PBR Materials and Material Instances: 21
Number of Textures: 54
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)