Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Number of characters: 2
Vertex counts of characters: LOD0: 37K LOD1: 21K LOD2: 12K
Texture Resolutions: 2048x2048, 4096x4096
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Note: Solution for problem that mesh can’t FBX export
Need to delete the hair crothing data.
1. Edit the character.
2. Turn on "Section Selection".
3. Select hair mesh.
4. Right click → Remove Clothimg Date.
1.1.0 Fixed IK bone & twist bone problem.
1.2.0 Mesh optimization & Improve appearance
1.3.0 Material slot reduction & Improve eye shader
Note: [4.24] If the hair blurs unnaturally, adjust the value of the post process motion blur. (Example: Amount: 0.2 Target FPS: 60-90)