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WhitriseToolbox Game Settings and Setting Save Manager

Whitrise - Sep 12, 2021
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WhitriseToolbox Game Settings and Setting Save Manager for engine scalability settings

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

With WhitriseToolbox Game Settings you can change most of the scalability settings via one UI. You can add, modify, or remove any of the settings or just exclude selected ones from your setting UI. All of the process is automated, so you just need to change main structure and commands for your needs.

Technical Details


  • You can change engine scalability settings at runtime including saving them to file
  • All settings are use one structure for one-place configuration
  • You can add, change, or remove any setting without changing all user interface
  • Buttons and sliders in UI created automatically
  • Includes save and load system with or without async one
  • Uses self game settings save file for its own needs
  • Scalability setting names(like shadows, post-process, ...) and their levels(like low to epic quality) are localizable
  • Implemented settings: Shadows, textures, effects, post-processing, anti-aliasing, foliage, view distance and master volume of given sound classes
  • Includes example map and widget
  • Includes in-blueprint documentation for blueprint nodes, and description for most of the blueprint variables and functions

Number of Blueprints: 4 (including release notes)

Number of Widgets: 1

Number of Child Widgets: 4

Number of Example Widgets: 1

Number of Enums: 2

Number of Structures: 1

Documentation: GDrive

Audio sample from SoundImage, by Eric Matyas at this page: Dark / Ominous |, Dark Things 2

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Probably yes, but not tested