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Weight And Balance

McGillivray Games - Oct 22, 2020
Not Yet Rated

Calculate real-world aircraft weight and balance data for your flight simulation project.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Showcase Video


Use real-world reference data (flight manuals and Type Certificate Data Sheets) to calculate accurate results for flight simulations and for instructional content in Ground School Training Programs.


Weight And Balance Includes:

Weight And Balance Settings (Widgets)

  • Data table workflow which allows the development through the settings of the principle data tables with multiple aircraft selection and profiling of weight and balance data.
  • Item weight settings.
  • Center Of Gravity Calculations (Displayed and Back-end Data): Total Weight, Total Moments, Longitudinal CG Arm, Percent MAC, Forward CG Arm Limitation, Aft CG Arm Limitation, Over Max Weight State, Outside CG Limits State, Category Number, Category, Payload Weight Data, Fuel Weight Data, and Oil Weight Data.
  • Automatic transfer of CG data to the player pawn.
  • Center Of Gravity Visualization: visualization of the center of gravity location, forward limitation, and aft limitation in relation to the Mean Aerodynamic Chord (0% MAC to 100% MAC). Forward and aft limit bars provide color indications of the CG state.

Longitudinal Stability Demonstration (Map, Blueprints, And Widgets)

  • Demonstrates the implementation of the transferred CG calculations and simulates the principle effects of weight distribution on the longitudinal (pitch) stability of the aircraft.
  • Demo fixed wing aircraft data: Trainer, Acrobatic, and Commuter.
  • Control Panel: Pitch Trim, Airspeed, Center Of Lift, and Center Of Gravity Scale.
  • Pitch Attitude Indicator.

Technical Details

Number Of Widgets: (7) User Widgets and (1) Scroll Box Class

Number Of Blueprints: 3 (Demonstration Blueprints: Game Mode, Player Controller, and Pawn)

Number Of Interfaces: 4

Blueprint Function Library: 1

Number Of Enumerations: 2

Number Of Curves: 9 (Demo CG Category and UV Curves)

Number Of Fonts: 6 (Duplicates Of Engine Content Roboto Fonts)

Number Of Maps: 1 (Demonstration Map)

Number Of Textures: 11

Number Of Structures: 7

Number Of Data Tables: 3

Number Of Materials: (4) Masters and (11) Instances

Documentation: Tutorial Blueprint X 1

Input: Keyboard and Mouse

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


Project Requirements

  • This product is designed for the UMG UI display.
  • Requires the use of the mouse and keyboard inputs.
  • Flight model: fixed wing aircraft.
  • Your project must reflect the mathematics used in this product to ensure correct, accurate, and relevant calculations.


Recommendations:

  • Knowledge of aeronautical weight and balance computation is recommended.
  • Resource: U.S. Department Of Transport – Federal Aviation Administration. (2016). Aircraft Weight and Balance Handbook: FAA.


**Disclaimer** 

This product is intended for gaming content only and is NOT intended as a substitution of certified flight computers, charts, and data in real aviation situations.