Material node that implements separate Weapon FOV for FPP/FPS games.
Weapon FOV is an very useful material node that solves a lot of issues related to the first-person character. This package will take your FPP camera view to the industry standards like Shadow Warrior, HL2, Battlefield, Dying Light and much more without any noticeable additional cost.
This package is intended only for use in first-person camera games.
Common technical issue!
Sometimes occlusion culling marks meshes as invisible so it is not rendered. It can be fixed by increasing bounds size in the mesh component (Bounds Scale) or mesh asset(Bounds Extension).
Number of Material Functions: 3 (blend, default, scope)
Number of Materials: 5 examples of using material node (Weapon/Hands/Projectile)
Number of Textures: 0
Supported Target Build Platforms: All platforms but not for VR
Example map included:
WSAD - movement, Left Button
Left Mouse Button - Fire
Right Mouse Button/E - Zoom mode
Mouse Wheel Up/Down - Change zoom
Q - enable/disable scope
Important/Additional Notes: Package DEMO folder contains example content from Epic (Starter Content, Shooter Game) used only for demonstration purposes.
Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.