Material node that implements separate Weapon FOV for FPP/FPS games.
Weapon FOV is a very useful material node that improves the immersion of holding weapons in a first-person camera. This package will take your FPP camera view to the industry standards without any noticeable additional cost.
This package is intended only for use in first-person camera games.
Common technical issue!
Sometimes occlusion culling marks meshes as invisible so it is not rendered. It can be fixed by increasing bounds size in the mesh component (Bounds Scale) or mesh asset(Bounds Extension).
Number of Material Functions: 3 (blend, default, scope)
Number of Materials: 5 examples of using material node (Weapon/Hands/Projectile)
Number of Textures: 0
Supported Target Build Platforms: All platforms but not for VR
Example map controls:
WSAD - movement, Left Button
Left Mouse Button - Fire
Right Mouse Button/E - Zoom mode
Mouse Wheel Up/Down - Change zoom
Q - enable sniper sight
Important/Additional Notes: Package DEMO folder contains example content from Epic (Starter Content, Shooter Game) used only for demonstration purposes.
Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.