Waypoint Patrol System

TesseraStudios - Mar 12, 2020

A blueprint-friendly, waypoint-based patrol system with customizable actions.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Waypoint Patrol System (WPS) is a blueprint-friendly editor code plugin that helps the developer to create patrolling paths on a level and executing actions (or not) on the waypoints. It offers 6 actions and the possibility to easily create custom ones.


You can watch a 2 minutes trailer/tutorial clicking here.


The WPS includes a pre-configured blueprint called BP_Waypoint in the plugin content. You can directly drop it on your level to create patrolling paths for your pawn or character inherited actors. Once actor arrives to each waypoint, it has the possibility of executing some actions, there are 6 already implemented, but you can easily add custom ones if you like!


Documentation

Example Project

Support: info@tesserastudios.com


Technical Details


Main features:

  •  Waypoint-based patrolling system for pawn and character inherited actors.
  •  6 implemented actions (wait, rotate to arrow, interpolate to location, change speed, play sound, play animations).
  •  Possibility to easily add custom actions, an example one is included.


Code modules:

  •  WaypointPatrolSystem (Runtime)


Number of Blueprints: 1

Number of C++ Classes: 3

Supported Development Platforms: All, except iOS

Supported Target Build Platforms: All, except iOS