Wave Function Collapse Areas

LebeDevUE - Code Plugins - Sep 17, 2023

Generation of any possible random set of tile state areas

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

An add-on for the Wave Function Collapse 3D plugin, this plugin will not work without it.


The Wave Function Collapse algorithm is too chaotic, it is difficult to predict the final result, it requires control, this plugin will help, with the help of flexible settings for random generation of areas in which you can specify the necessary set of tile states, will allow you to control the generation entities, their number and size, and will allow you to achieve any desired result.

Plugin Overview: https://youtu.be/FRjsYoHDnOM

Other results of the plugin can be viewed on the channel: https://www.youtube.com/@roman__lebedev/videos

Technical Details


  •  Ability to create any set of randomly generated areas
  •  Flexible customization
  •  Extensibility

Code Modules:

  •  WFCAreas (Runtime)
  •  WFCAreasNodes (UncookedOnly)

Number of C++ Classes: 16 CLASS, 9 STRUCT

Network Replicated: Soon

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32

Documentation: https://docs.google.com/document/d/1MljwmrLvBh0lT8c9fXdo71rXBzRZfN4r/edit?usp=sharing&ouid=101653469120944690989&rtpof=true&sd=true