The plugin for random generation of tile environment, based on the wave function collapse algorithm.
The plugin for random generation of tile environment, based on the wave function collapse algorithm.
Generate 3D environments (game levels, buildings, islands, rooms, etc.)
Plugin Overview: https://www.youtube.com/watch?v=R3-Rbwh3YEU
Other results of the plugin can be viewed on the channel: https://www.youtube.com/@roman__lebedev/videos
Free demo version for review:
https://www.unrealengine.com/marketplace/en-US/product/423e3d794bb14a30aab2d1784fc74905
Plugin add-on, for generating areas, to control the WFC algorithm:
https://www.unrealengine.com/marketplace/en-US/product/a9f70b657ff14344920559662cc51ad3
Features:
Code Modules:
Number of Blueprints: 5
Number of C++ Classes: 14 UCLASS, 12 USTRUCT, 2 UENUM
Network Replicated: Soon
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32
Documentation: https://docs.google.com/document/d/1wyNXodbqH8xjI0OYcklOAeh7QIhlJY5A/edit?usp=sharing&ouid=101653469120944690989&rtpof=true&sd=true
Example Project: Example inside the plugin folder "Content".