This collection of watery surfaces provides examples of different water shaders and Blueprints to configure them.
The water surfaces in this project cover a range of different use cases, from larger ocean surfaces with displaced waves and foamy peaks, to opaque or translucent bodies of water for smaller areas. There are also Blueprints that make it easy to use in a level and customize settings.
UE-Only Content - Licensed for Use Only with Unreal Engine-based Products