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This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Fully rigged (standard humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue,moustache
Ready to retarget animations!
Character’s Rig has been tested with various animations
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52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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PBR Textures Metal/Roughness
4K or less for parts
Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body, jaw, eye,bone axe
EASY color change with id mask or material instance
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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)[email protected]
POLYCOUNT :
Body: faces-17 429 tris-32 053 verts-16 183
Bone batton: faces-3 418 tris-6 596 verts-3 302
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Features:
Rigged: Yes
Rigged to Epic skeleton: Yes, Additional bones -Eyes, eyelids, jaw,tongue,moustache
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 15 - Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3)), 9 animations for swiming(see video)
Number of characters: 1
Vertex counts of characters: 16 183
Number of Materials and Material Instances: 32
Number of Textures: 33
Texture Resolutions: 4096X4096 or 2048x2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No