Warrior Boy - 2D Character Pack

Douglas Avila - 2D Assets - Mar 1, 2024
Not Yet Rated

Meet the Warrior Boy, the 2D character asset for your game’s success! Professional level animations to bring your game to life like never before!

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Meet the Warrior Boy, the ultimate 2D character asset meticulously crafted for your game's success! With 18 frame-by-frame hand-animated animations, including dynamic movements and powerful combat sequences, the Warrior Boy brings unparalleled charism, depth and immersion to your game. Each animation is crafted at a professional level and exported on top high quality, ensuring seamless visuals and integration into your game. Elevate your game's level with this premium asset and unleash the full potential of Warrior Boy today!

Demo video: https://youtu.be/Jy5egoR6PU8

Follow me on Instagram to be updated about the news: https://www.instagram.com/douglasavilaart/

Can't wait to see what amazing games you will create with this awesome asset!

Technical Details

Features: This asset contains 18 high quality animations hand animated frame by frame.


  • Idle
  • Start_Run (Transition from Idle to Running)
  • Running
  • Stop_Run (Transition from Running to Idle)
  • Jumping
  • Stop_Jumping (Transition from jumping to falling)
  • Falling
  •  Landing (Transition from Falling to Idle)
  • Dash

Attacks / Combos / Defense

  • Attack_Ground_1 (Connects with Attack_Ground_2 to chain a combo)
  • Attack_Ground_2 (Connects with Attack_Ground_3 to chain a combo)
  • Attack_Ground_3
  • Attack_Air_1 (Connects with Attack_Air_2 to chain a combo)
  • Attack_Air_2 (Connects with Attack_Air_2 to chain a combo)
  • Shield_Blocking


  • Take_Damage_Ground
  • Take_Damage_Air


  • Death

Texture Resolutions: 2560 x 1440

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Check the README.txt file inside the asset main folder for the asset and animations guidelines.