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Walkway Platform Kit

ScansMatter - Props - Jul 24, 2023

High Quality - Highly Modular Walkway Platform Kit

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
We are super excited to introduce you to our latest environment!

Trailer: Click Here

Documentation: Click Here

Product Info

This extensive and highly detailed walkway platform kit is one of a kind. We used the power of the new Unreal 5 Engine to bring you an asset pack/environment that can be used both for games and cinematics. Featuring highly detailed, Highly Modular assets that come in two styles. Light-Weight Style and Heavy-Duty Style.

Quick Info

  • More than 100 high-quality modular assets! (not counting whitebox demo assets)
  • Nanite & Lumen Compatible. (floor pieces have a special nanite version included with 100% geometry)
  • Modular Flexibility in Assets.
  • Advanced Master Material with Dirt, Edge damage, Roughness Variation, WS Dust Control and much more.
  • Full Demo scene to showcase how you can use our assets.
  • Bonus Lighting assets are properly setup with blueprints for flexibility.
  • Assets also work without nanite or lumen if needed.

Intended Use

This environment has been created primarily with games in mind. it features optimized nanite assets, 4K tillable textures along with individual asset masks for grunge control, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.


This environment has been made out of solely Modular assets that can be used to create any type of structure you want. Next to this it also comes in two styles (light and heavy) to give you more flexibility. The assets also come with 3 different type of materials (Galvanized Metal, Plain Metal, Painted Metal) and within the painted metal category we have included the colors Blue and Yellow but you can of course create custom colors by changing the material.


All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. next to the tillable textures the assets come with their own dedicated masks that give control over dirt, damage, roughness variation and more.


We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.

All lights have been set up using blueprints with simple on & off + intensity controls.


  • All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
  • This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
  • Documentation has been included in the project files but can also be found HERE

Please feel free to join our Discord server where you can ask questions and get general product support:

Technical Details


  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with Dirt, Edge Damage, Roughness Variation, Unique AO & WS Dust Control.
  • Full Demo scene to showcase how you can use our assets.
  • Optimized & Packed textures.

Number of Unique Meshes: 141 Assets (99 assets not including the demo assets)

Collision: Yes - Auto Generated

Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.

Number of Materials and Material Instances: 6 Materials & 78 Material Instances (the high number is due to all material variations)

Number of Textures: 82 Textures (the count is high due to the masks but these are optimized. the scene comes with 3 main texture variations.

Texture Resolutions: 4096x4096 - 2048x2048 - 1024x1024 - 512x512

Supported Development Platforms:

Windows: (Yes)

Consoles: (Yes)

Documentation: HERE