Intuitive, hands-free VR locomotion including movement, turning, straffing, and jumping. Also includes thumbstick movement mode. Now supports standard UE5 VR template functionality.
For UE5 (previous versions available)
Hands-Free Locomotion Description:
VR True Locomotion (VRTL) uses HMD rotation information move the player character, allowing for intuitive, hands-free infinite locomotion through virtual environments. In other words, rotate your head to move through VR environments.
Toggle between VRTL for traversal between rooms/areas, back to room scale movement at will.
Supports seated or standing play.
Comfort Level for VRTL is moderate. Enable/disable individual axes, and adjust movement and speed for your use case.
Consider VR True Locomotion to improve accessibility in VR experiences.
It's hands-free, and can be used seated or standing. Get in touch for further customization for specific gaming/VR accessibility solutions.
Tech questions and support: AlexRogan@BlueDendrites.com.
Number of Blueprints: 4
Input: Oculus Left X Button toggles VRTL on and off
Network Replicated: No
Supported Development Platforms: Windows, Oculus
Documentation: README included in VRTrueLocomotion folder (in Content folder)
Which HMDs does VRTL support?
Current version was developed on Quest 2 and Rift S, with light Vive testing. Customers report success with HP Reverb G2 and HTC Vive. Most functionality will work with other HMDs, but use at your own risk!
Developed for standing or seated VR experiences. Experiment with different setups and options for your specific use case.