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VR True Locomotion

Blue Dendrites - Blueprints - May 29, 2020

2 VR locomotion methods: Hands-free locomotion and thumbstick movement. Supports all UE5 VR template functionality.

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  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Video Link


  • Updated for 5.2
  • Hands-Free locomotion
  • Thumbstick locomotion
  • Jumping
  • Customizable values, ranges, and options.
  • Supports standard UE5 VR Template functionality
  • Grabbing objects
  • Shooting
  • Optimized performance
  • Clean & commented code

Hands-Free Locomotion Description:

VR True Locomotion (VRTL) uses your virtual reality HMD rotation information to move the player character, allowing for intuitive, hands-free infinite locomotion through virtual environments. In other words, rotate your head to traverse through VR environments.

Toggle between VRTL for traversal between rooms/areas, back to room scale movement at will.

Supports seated or standing play.

Comfort Level for VRTL is moderate. Enable/disable individual axes, and adjust movement and speed for your use case.

Consider VR True Locomotion to improve accessibility in VR experiences.

It's hands-free, and can be used seated or standing. Get in touch for further customization for specific gaming/VR accessibility solutions.

Need VRTL support? Join Our Discord Help Server

Technical Details


  • VR True Locomotion System
  • VR True Locomotion Tutorial Level
  • VR Thumbstick Motion System
  • Mode Select Interface
  • Easy Customization

Number of Blueprints: 4

Input: Oculus Left X Button toggles VRTL on and off

Network Replicated: No

Supported Development Platforms: Windows, Oculus Quest 2, Various Virtual Reality Devices

Windows: Yes

Mac: No

Documentation: Discord Help Server

Important/Additional Notes:

Which HMDs does VRTL support?

Current version was developed on Quest 2 and Rift S, with light Vive testing. Customers report success with HP Reverb G2 and HTC Vive. Most functionality will work with other HMDs, but use at your own risk!

Developed for standing or seated virtual reality experiences. Experiment with different setups and options for your specific use case.