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VR True Locomotion

Blue Dendrites - Blueprints - May 29, 2020

Intuitive, hands-free VR locomotion including movement, turning, straffing, and jumping. Also includes thumbstick movement mode. Now supports standard UE5 VR template functionality.

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  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.1
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Video Link

Play Demo


For UE5 (previous versions available)


Features:

  • Hands-Free Locomotion
  • Thumbstick Locomotion
  • Jumping
  • Customizable values, ranges, and options.
  • Updated to support standard UE5 VR Template functionality
  • Visible Controllers
  • Grabbing Objects
  • Shooting
  • Optimized Performance
  • Clean, Commented Code


Hands-Free Locomotion Description:

VR True Locomotion (VRTL) uses HMD rotation information move the player character, allowing for intuitive, hands-free infinite locomotion through virtual environments. In other words, rotate your head to move through VR environments.


Toggle between VRTL for traversal between rooms/areas, back to room scale movement at will.


Supports seated or standing play.


Comfort Level for VRTL is moderate. Enable/disable individual axes, and adjust movement and speed for your use case.


Consider VR True Locomotion to improve accessibility in VR experiences.

It's hands-free, and can be used seated or standing. Get in touch for further customization for specific gaming/VR accessibility solutions.


Tech questions and support: AlexRogan@BlueDendrites.com.

Technical Details

Features:

  • VR True Locomotion System
  • VR True Locomotion Tutorial Level
  • VR Thumbstick Motion System
  • Mode Selection to Play in Default VR Template Level

Number of Blueprints: 4

Input: Oculus Left X Button toggles VRTL on and off

Network Replicated: No

Supported Development Platforms: Windows, Oculus

Windows: Yes

Mac: No

Documentation: README included in VRTrueLocomotion folder (in Content folder)


Important/Additional Notes:


Which HMDs does VRTL support?

Current version was developed on Quest 2 and Rift S, with light Vive testing. Customers report success with HP Reverb G2 and HTC Vive. Most functionality will work with other HMDs, but use at your own risk!


Developed for standing or seated VR experiences. Experiment with different setups and options for your specific use case.