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VR Debug Plugin

DownToCode - Code Plugins - Dec 16, 2019

The VR Debug Plugin offers the right tools for debugging your VR experience at run-time.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The VR Debug Plugin offers a set of tools for debugging your VR game/application at run-time without the need of ever removing the headset to use the keyboard and mouse (when even possible).

Promo Video

The plugin focuses heavily on an easy set up and only requires the use of a single component to get started. Once the VR Debug Component has been added to your VR Pawn NO CODE OR BLUEPRINT NODES ARE NEEDED FOR STARTING DEBUGGING. The VR Debug Plugin will automatically detect motion controllers and all that is needed to interact with the VR Debug widget. At the end of your project remove the component and disable the plugin or simply build for shipping if you don't want to use the VR Debug Component functionalities anymore.

At run-time you will be able to use any of the built-in modules to INSPECT ACTORS VARIALBLES AND EVENT DISPATCHERS, RUN CONSOLE COMMANDS, MOVE AROUND THE MAP, read the OUTPUT LOG, load any LEVEL or SUB-LEVEL, RUN actor FUNCTIONS and EVENTS WITH PARAMETERS. You can pick the modules you want to use at runtime and even create new ones if needed.

Finally, a SAVE AND LOAD SYSTEM allows for CUSTOMISING the VR Debug Component variables ONCE, and then RELOAD FROM ANY OTHER PROJECT.

Technical Details


  • Behaviour customisation with save and reload system
  • Actor Inspector
  • Console Command Module, in-editor tool for commands list
  • Actor Functions Module
  • Maps Module
  • Movements Module
  • Output Log Module
  • Blueprint Log Module
  • Take screenshots

Code Modules:

  •  VRDebugPlugin Run-time
  •  VRDebugPluginEditor Editor

Number of Blueprints, C++: 45, 34

Network Replicated: (No)

Supported Platforms: Win64 Android

Documentation and support:

Video Tutorials

Written Tutorials

Discord Channel

Examples: Knuckles Quest Rift-S Vive Go WMR