The basic VR project extended with a system that lets you easily create weapons with attachments. Oculus Rift
The project provides 2 base Blueprints to create weapons and attachments easily. The attachments can be attached by holding it close to certain slots on the weapon. The slots are shown whenever there's an attachment in one of your hand, and a weapon that accepts that attachment in the other. You can name the slots in order to create separate types of attachments (or multiple from the same type, like gems in a sword).
Showcase with my test objects: https://youtu.be/jrj-oCQN_iM
This asset was designed as a starting project, it is possible to import it to an existing project but may require some trial and error to get it to work properly!
My assets: https://www.unrealengine.com/marketplace/profile/Gabeee
Features:
4 Base Blueprints
5 Example Blueprints
Input: Oculus
Network Replicated: No
Supported Target Build Platforms: Oculus Rift (+Windows)
Basic guide: https://youtu.be/PU9Kj4_0M9Q
Due to some of the logic being in the motion controller & pawn, it might be hard to integrate with other projects.
Please feel free to ask any questions on my support discord: https://discord.gg/FhA7BBu
Support forum: https://forums.unrealengine.com/unreal-engine/marketplace/1573743-gabeee-s-assets