Dynamic Viking Shield Collection

Arodora Studio - Props - Mar 1, 2019

High Quality (4K) Viking Shields. This pack contains 8 Shields and a master shield Blueprint, Dynamic Material Instances, Ground Plane, and Two Particle Systems.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.21, 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video Preview - https://youtu.be/vtwZ5ETCxq4

Detail Render and 3D View - https://www.artstation.com/artwork/1nEqZ3




  • This pack contains a Master Shield Blueprint, 8 shield, 1 Ground Plane, 2 Particle System.
  • You can change shield mesh, paint set for each shield and dynamic material parameter with Blueprint.
  • Each shield has 2 paint set. And each paint set has 5 status texture set. (Damaged, Snowy, Sandy, Bloody, After war)
  • All material instance has dynamic changes. You can slide parameter for dynamic changes of each status texture set.
  • All material instance has dynamic roughness and metallic parameter. you can change to the extent you want.
  • Ground material instance has normal strength, color brightness, snowy, and water parameter with rain drop effects.
  • 2 particle system. Rain and snow. Each system has collision event. (If you want it, open it in particle system)
  • You can duplicate material instance and you can create a lot of variation of shields view.
  • You can use this pack as environment props or weapon.
  • Note: Not included any Skeletal bones.
  • Each shield and paint set has names. (Angel)-(Angel_Maze)-(Arine)-(Arine_Halvt)-(Conall)-(Conall_Cross)-(Guardian)-(Guardian_Horse)-(Jadet)-(Jadet_V)-(Mathilda)-(Mathilda_Firsidede)-(Trahaern)-(Trahaern_Odin)

Technical Details

Texture Sizes: All Textures are 4K (4096x4096)

Scaled to Epic Skeleton: Yes (Modeled according to Skeleton - You may need to adjust it in your scene.)

Collision: Yes, Automatically Generated

Vertex Count:

  • Angel:      2.979 Vertex 2.608 Tris
  • Arine:       2.468 Vertex 2.355 Tris
  • Conall:     2.612 Vertex 2.427 Tris
  • Guardian: 2.979 Vertex 2.608 Tris
  • Ivon:         3.018 Vertex 3.071 Tris
  • Jadet:      2.476 Vertex 2.411 Tris
  • Mathilda: 3.224 Vertex 3.161 Tris
  • Trahaern: 2.326 Vertex 2.4011 Tris
  • Ground Plane: 3711 Vertex 7.200 Tris (For Displacement)

LODs: Yes, LOD 0, LOD 1, LOD 2, LOD 3

Number of Meshes: 11 (8 shield, 1 Ground plane, 2 Showcase)

Number of Materials and Material Instances: 24 Materials - 23 Material Instances

Number of Textures: 243 Textures

Supported Development Platforms: Windows

Note: Camera movement and cinematics are not included.



If you need any support please let me know.

Contact email : [email protected]