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Vertex Animated Flags

ThomasKole - Props - Aug 13, 2018
4.64 out of 5 stars(14 ratings)
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A variety of naturally animated flags, for Games or Archviz. Wind Strength can be adjusted and animated between for every asset. Requires no additional project setup, all animation playback takes place in the material. Plug and play.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This asset pack contains a variety of flags for your game or archviz project.

The assets are normal static meshes, the animations are pre-calculated using cloth simulations, and playback is done trough the asset's material.

Because of this, the flags have a minimal performance impact, and do not require any additional project setup!

Each flag comes with a set of template textures.

The wind strength of the flags can transition between windless (a resting pose) to calm, to heavy.

This value can be blended between.

Watch a short video of the flags in motion here

Technical Details



  • Horizontal Flag
  • Horizontal Flag mounted at 45 degrees
  • Vertical Flag
  • Kiosk-style flag (mounted at 45 degrees)
  • Beach flag
  • Triangle flags - 5, 10 and 15 meters.

supporting assets:

  • Standard Flagpole
  • 45 degree Flagpole
  • Ringed flagpole (for vertical flag)
  • Water-filled base (for beach flag)

Texture Sizes:

  • Each animated flag uses 2 or 4 textures containing motion data, ranging from 322x500 to 1040x400.
  • Each flag type comes with example Basecolors and textures storing Opacity, Roughness and Metallic. All powers of 2.

A note on Ray Tracing:

If your project uses ray tracing, please ensure that the "Evaluate World Position Offset" option is set on all flag instances. Otherwise, you might see two flags.

Collision: Flags, no. Flagpoles, yes, boxes.

Vertex Count: Ranging from 2053 to 392, at LOD0.

LODs: Yes, for the flags.

Number of Meshes: 8 flags, 4 supporting assets.

Number of Materials and Material Instances (excluding example content):

  • All flags share one of 2 master materials.
  • All supporting assets use a simple "ORM"-style material, 2 instances.

Number of Textures:

  • 42 (excluding example content)

Supported Development Platforms: These are normal uassets, they should work on all platforms.

Supported Target Build Platforms: PC, Linux, XBox and PS4 should work.

Android and iOS not yet tested.