Plugin for baking skeletal mesh animation into textures
Attention! This plugin has been open sourced under MIT license, find it here.
2.500 Agents with different animation states.
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Number of C++ Classes: 8
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.