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Vertex Anim Toolset

Rexocrates - Code Plugins - Nov 15, 2019
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Plugin for baking skeletal mesh animation into textures

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Attention! This plugin has been open sourced under MIT license, find it here.


10.000 Animated Mannequins.

2.500 Agents with different animation states.


This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.


Video showing example process.

Technical Details

Features:

  • Bake multiple skeletal mesh animations into the same texture.
  • Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.

Code Modules:

  • VertexAnimToolset - Developer.
  • VertexAnimToolsetEditor - Editor.

Number of C++ Classes: 8

Supported Development Platforms: Win-32, Win-64, Mac

Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.

Documentation.

Example Project.

Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.