Plugin for baking skeletal mesh animation into textures
10.000 Animated Mannequins: https://www.youtube.com/watch?v=QykklFF3Jps
2.500 Agents with different animation states: https://www.youtube.com/watch?v=C94CImc6qOM&t=39s
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Video showing full process (Pre-4.26 versions): https://www.youtube.com/watch?v=H6RbqJIFucw
Video showing full process (Pre-4.24 versions): https://www.youtube.com/watch?v=M2UwDvR06uc
Number of C++ Classes: 8
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
Documentation (pre-4.26): dropbox
Example Project (Does NOT require plugin installed): dropbox
Example Project 4.26:
Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.