Multiplayer ready Vaulting with motion warping & full-body IK & net prediction of the highest caliber
VaultIt is a multiplayer vaulting system that is fully replicated with client-side prediction for lag-free gameplay, it handles desync properly even with root motion and is highly optimized. VaultIt has a plethora of features to customize the behaviour and is also the best on the market for single player games as well.
You do not need to know GAS (Gameplay Abilities System) to use this plugin. For most people, it will easily work if you follow the tutorials. Everyone will want to do the tutorials!
However, if you are integrating with other assets, depending on the other asset, it can require intermediate/advanced level of C++, read the wiki first to make sure you understand what is required.
There is also a large amount of customization and parameters you can modify to change behaviour and may feel a little overwhelming, but everything is covered by tutorials. It really is a full fledged system that factors everything within reason.
Fully usable, extendable, customizable in blueprint - however custom logic will perform better in C++, especially if its on tick.
I'm a programmer doing my best to animate because I can't resell other people's animations, so please replace with your own for much prettier results ;)
As of now, there are two issues: Vaulting has severe animation jitter when playing in multiplayer and viewed as a client (player) that affects AI and Listen Server only. This is an engine bug. And characters not using Z-Up (Arbitrary Orientation) sometimes teleport when vaulting with latency; this is a problem with a specific plugin rather than VaultIt. I chose to go ahead with release because these issues wont affect everyone.
The assets in the Showcase video are not necessarily included. Please see the technical overview video for what is included.
Network Replicated: Yes - Thoroughly!
Supported Development Platforms: Win64 & Win32 (untested on others but should work)
Supported Target Build Platforms: Win64 & Win32 (untested on others but should work)