You can easily unpack Blueprint into Static Meshes with this Script!
You can easily unpack BIueprint intO Static Mesh with this Script!
EspeciaIIy on CARGO Assets!
Skeletal Meshes are not supported for now.
You can't undo this script. lf the original Blueprlnt actor is needed, duplicate lt before running the scrlpt.
Only the static meshes from the blueprint actor will remain, while all non-static mesh objects, such as skeletal meshes and lights, will be removed. (will be updated)
The building 3D models shown in the image are not included.
How to use.
1. Open the UnpackBIueprints Asset.
2. Press Build and Save. (once per project)
3. Right click the BIueprint actor.
4. Go to the Scripted Actor Actions.
5. Click UnpackBlueprints.
6. Done.
After unpacking, static meshes are grouped into one empty actor, making it easier to control them all at once or
individually.
You can drag and drop to quickly assign materials.
Check out this script on the MarketpIace or Fab.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 2
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)