Universal Locomotion

Neo.Gameplay - Blueprints - May 30, 2024

set up any type of locomotion (data driven, component based)

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Get Started Today!

Video 🎬
ShowcaseDemo 🕹️
DemoOfWhatYouGet 🕹️
Discord Support. ❓
Docs 📄

I wanted to let you know that I've identified several issues that caused undesired snaps. I'm currently working on fixing them. LINK If you'd like to get the fixes before I release them, please send me a message through Discord.



Harness the power of the Universal Locomotion System to set up advanced locomotion and movement.


🎮 Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:

  1. Idle > Cycles
  2. Idle > Cycle > Stop
  3. Idle > Cycle > Start > Stop
  4. Motion Matching (basic setup)

choose seqences or blendspace for cycle animations.


📦 Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.


🤖 Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.


🤿 Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)


🛠️ Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....


🏋️ Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.


🏷️ Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.


🎭 Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.

🎮 Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.

Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.


**Compatibility:**


🔗 **No Skeleton Binding:** main anim graph templates doesn't require skeleton binding,


**Resources:**


📝 **Comprehensive Guides:** Access useful setup guides Link guides and docs are in progress I hope you understand

I'll stream on discord explanation of all the system and how to expand for costumers when I'm online.


Epic Enabled plugins:


  • Animation Locomotion Library
  • Pose Search
  • Animation Warping
  • Motion Trajectory
  • Motion Warping
  • Chaos Vehicles
  • Water


CC0 content

Sword, Axe

Technical Details

Number of Blueprints: 101 blueprints (10 Components), 3 AnimTemplates, 8 animation blueprints samples.


Input: ( Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)


Documentation: Link

Important/Additional Notes:

Universal Locomotion System incorporates distance-matching techniques learned from the Lyra project and guide.


This asset contains content UE-Only Content - Licensed for Use Only with Unreal Engine-based Products. used in order to showcase functionality: ( All content of epic is under Z_Demo/EpicGamesContent folder in the project)

LyraAnimations + rifle

Greystone Animations + helmet

KiteDemo Deer, mesh animation and footstepsound

citysample animations.

inifnityblade Enemy Worm