The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.
Move around, rotate, edge scroll, screen slide, mouse drag, follow an actor, use the async traveling tasks...
You can tweak all of those tools in the camera defaults.
Enable camera lag for smooth movement and rotations.
Enable auto-positioning for the camera to adapt to the terrain height.
Quickly set the boundaries in your level.
Try the demo!
I am willing to release multiple tools to help you work with the camera, so don’t hesitate to send me feedback and suggestions on what features you want to see implemented.
Number of C++ Classes: 1
Supported Development Platforms: Win64 (Ask me if you want to see more platforms).
Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).