Underground Cold War Era Base retrofitted for current year. This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
- Over 100 mesh assets
- Master material setup that control the majority of all props and models within the room
- Master material on all tiling surfaces to control dirt, wetness, and a secondary texture set
- Material setups such as fog and lighting rays
- Blueprint for easy light rig setup
- Multiple Look Up Tables (LUTs)
- Wire Splines for cords and cables
- Grunge and Decay Decals
- Cinematic Post Processing
- Glass materials
- Tilable texture sets for concrete, damaged concrete, stained concrete, dirt, rocky dirt, sandy dirt, footprint dirt, and many more.
Physically-Based Rendering: Yes
Texture Size : 90% at 2k Texture size, 10% at 1k or below
Collision: Auto Generated
Number of Meshes: Meshes- 155
Number of Materials and Material Instances: 122
Number of Textures: 309
Intended Platform: Xbox, Playstation, Linux, Windows, iOS, etc
Platforms Tested: Windows
Documentation Included: Yes
Important\Additional Notes: Please email firstname.lastname@example.org for questions, comments, or concerns.