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UMG Runtime Debugger

Easycomplex-Tech - Code Plugins - Dec 20, 2018

UMG Runtime Debugger is a practical plugin, used to help developers debugging UMG layout at runtime easily.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.24
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Quick Preview: UMG Runtime Debugger Preview

Quick Start: UMG Runtime Debugger Quick Start


UMG Runtime Debugger is a practical plugin, used to debug UMG layout at runtime. This plugin provides an standalone tool to show the layout of UE UserWidget at runtime. The developers can see the layout more clearly and change position of widget items at runtime as well. Compared to UE built-in Widget Refrector, this plugin is more convenient to use for developing user interface.

Technical Details

Features:

  • Support to visualize UMG layout at runtime.
  • Support to select any widget item.
  • Support to change movable widget item's position at runtime.
  • Use RPC to transmit information between UE editor and visual tool.
  • Use absolute position of widget item to show layout.

Code Modules:

  • RuntimeUMGDebugger (Runtime)
  • RuntimeUMGDebuggerEditor (Editor)

Number of Blueprints: Zero

Number of Visual Tool: One

Number of Third Party Library: One

Standalone Tool Requirement: .Net Framework 4.6.1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

DocumentationUMG Runtime Debugger Document

Example Project: UMG Runtime Debugger Demo

Important/Additional Notes: In the event you are unable to find the information you seek, feel free to register and post on the user forum or to contact easycomplex.tech@gmail.com