Ultraleap Hand Tracking Plugin

Ultraleap - Code Plugins - Jan 19, 2022
16
3.31 out of 5 stars(16 ratings)
  • 44%
  • 13%
  • 6%
  • 6%
  • 31%

Get virtual hands working in your Unreal project quickly and easily. Tools and examples for easy development of intuitive hand interaction in XR.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.1, 5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Ultraleap Hand Tracking Plugin connects your Unreal project to hand tracking data and provides tools and examples for easy development of intuitive hand interaction in VR/AR/MR.


  • Interaction Engine: Layer that exists between game engine and real-world physics, making interaction with virtual objects feel natural, satisfying, and easy to use
  • Hands: Bind Ultraleap data to your own hand assets or use our optimized and pre-rigged hand models
  • UI Input: Retrofit Unreal Motion Graphics (UMG) UIs so that they can be interacted with using hand tracking


To access our latest 4.27 plugin and for Beta MAC support, use this link


📺 Watch video | 👋 Join us on Twitter, Reddit, YouTube or our community forums


To use this plugin you will need the following:

Technical Details

Interaction Engine:

  • Physics interactions between tracked hands and virtual objects, including throwing, grabbing, single and multiple hand grasping
  • Re-usable physics and non-physics 3D buttons and sliders
  • Pawn that works inside and out of VR, with motion controller mouse/keyboard support working alongside tracked hands
  • Smooth locomotion, snap turning and teleport from motion controllers or hand attached menus.
  • Hand attachable animated menus
  • Dockable/Anchorable objects
  • Can be used to determine the correct velocity of a hand to determine how far a 3D object should move relative to the physical impact


Hands:

  • 4 ready-to-go, optimized, pre-rigged sample hand assets
  • Automatically bind hand tracking data to imported custom hand models, without writing any code


UI Input:

  • Retrofit Unreal Motion Graphics (UMG) UIs so that they can be interacted with using hand tracking
  • Supports distance and tactile/close-up interaction with UMG widgets
  • Get started with hand tracking without needing to build a UI from scratch


Read our 📚 Documentation | 📝 Design guidelines